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Graphic Narrative as a Nexus of Diverse Cultures

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Organizer: Takayuki Yokota-Murakami

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Graphic narrative is no less important locus for cultural contacts than any other media such as literature, art, film, etc., where alien cultural paradigms encounter one another, negotiate themselves with others, and often produce new creative possibilities.

In such graphic works readers have access to assets of other cultures, occasionally represented through a distorted, Orientalized gaze, but frequently leading to new consciousness hitherto unavailable within their own field of perception. Comic artists may present unfamiliar themes from alien cultures, different artistic styles, “extravagant” traditions and ideologies of other nations, in their own interpretations, which readers may or may not accept in formulating their own views on the hybridity of cultures. Examples might be an exploration on graphic narratives depicting colonial experiences, on manga addressing the cultural conflicts in the global corporations, on comics narrating human interrelationships on the battle fields, and so on. Although papers that address graphic narratives that demonstrate cases of significant cultural negotiation within East-Asian nations are especially welcome, investigation of a nexus of any plural cultures will be considered.

 

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